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Amiga Plus 1997 #1
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Amiga Plus CD - 1997 - No. 01.iso
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pd
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programmierung
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mesa-1.2.8
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src
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fog.h
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1996-05-27
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/* fog.h */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
$Id: fog.h,v 1.9 1995/12/30 17:16:17 brianp Exp $
$Log: fog.h,v $
* Revision 1.9 1995/12/30 17:16:17 brianp
* gl_fog_color_vertices now takes integer colors instead of floats
*
* Revision 1.8 1995/12/20 15:26:39 brianp
* changed color index array arguments to GLuint
*
* Revision 1.7 1995/12/18 17:25:35 brianp
* use new GLdepth datatype, replace MAX_DEPTH with DEPTH_SCALE
*
* Revision 1.6 1995/11/03 22:35:35 brianp
* replaced gl_fog_color_vertex with gl_fog_color_vertices
* replaced gl_fog_index_vertex with gl_fog_index_vertices
*
* Revision 1.5 1995/06/12 15:33:31 brianp
* changed color arrays to GLubyte
*
* Revision 1.4 1995/05/22 20:59:34 brianp
* Release 1.2
*
* Revision 1.3 1995/03/04 19:25:29 brianp
* 1.1 beta revision
*
* Revision 1.2 1995/02/27 22:48:52 brianp
* modified for PB
*
* Revision 1.1 1995/02/24 14:23:03 brianp
* Initial revision
*
*/
#ifndef FOG_H
#define FOG_H
#include "GL/gl.h"
extern void gl_fog( GLenum pname, const GLfloat *params );
extern void
gl_fog_color_vertices( GLuint n, GLfloat v[][4], GLfixed color[][4] );
extern void
gl_fog_index_vertices( GLuint n, GLfloat v[][4], GLuint indx[] );
extern void gl_fog_color_pixels( GLuint n, const GLdepth z[],
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[] );
extern void gl_fog_index_pixels( GLuint n, const GLdepth z[], GLuint indx[] );
#endif